Nyx — its own language
Write the story in plain text. The engine reads lines, choices, variables and effects — no markup for markup's sake.
Open alpha
Nyxtale is under active development. Some things are still rough, some are on the way — we're building it in the open and glad to have the first authors and readers.
Ready Testing Planned Maybe Secret
Write the story in plain text. The engine reads lines, choices, variables and effects — no markup for markup's sake.
The whole story as a visual map: branches, forks and endings at a glance. Keeps a big piece under control.
For those who like control: conditions, variables, randomness, flags. Full access when you need it.
Dozens built in: inventory, relationships, checks, timers, sound and visual effects. Build a story from blocks.
A single choice
You're tucking your son into bed. He tugs your sleeve: “Dad, check for monsters under the bed.”
One choice is a fork. Enough forks make a story. In the studio it's text, not code — you write it like prose, the reader lives it like a game.
This page changed while your tab sat open. You are looking at the old one.